Content-first responsive website
- Created a new homepage based on the approved desktop, iPad and iPhone sketches.
- Moved the unchanged playable experience to a dedicated Play Game page.
- Added top navigation for How to Play, Strategy, Screenshots, FAQ, Leaderboard, Development Notes and Changelog.
- Added responsive layouts for desktop, tablet and phone in portrait and landscape.
- Added substantial original instructions and supporting information around the game.
Privacy, device information and advertising preparation
- Added coarse device and browser information to new score submissions for internal compatibility work.
- Kept device information out of the public leaderboard response.
- Protected raw leaderboard data files from direct web access.
- Updated the Privacy Policy to explain leaderboard and device information.
- Added the supplied Google AdSense loader to the HTML pages.
Leaderboard and full-screen refinement
- Refined leaderboard fields for points, time, kills, warps and submission date.
- Improved daily, weekly, monthly and all-time record filters.
- Adjusted full-screen scaling for large desktop and iPad landscape displays.
- Preserved private records on the local server while returning only public fields to players.
Mobile controls and device layouts
- Added touch steering, a warp-exit joystick and a touch fire control.
- Introduced phone and tablet layout rules for narrow portrait and short landscape displays.
- Added mobile audio, full-screen and input handling refinements.
- Created installable-app icons and mobile readiness notes.
WarpStrike systems
- Established the 20×20 grid, three-dimensional arena and classic snake movement.
- Added paired black-hole portals with directed exits.
- Added energy-orb growth, obstacles, enemy ships, missiles and limited ammunition.
- Added scoring penalties, enemy bonuses, sound, music, demo mode and share controls.